May 12, 2026
Capital Creative Showcase
brought Sacramento’s creative scene together, and this episode
captures the energy right from the floor. Frank sits down with four
different creators working across video games and tabletop games,
giving listeners a closer look at how indie teams build, test,
balance, and refine their projects.
The episode features Kim from
Ghost Hunter Simulator,
Sarah from Wizard Cleaning
Simulator, Keoni from Seize Gilded Treasures, and Mike from Legends of the Arena. Each conversation
highlights a different side of development, from player choice and
cozy horror to small-team production, card balance, community
building, character design, and why live playtesting matters so
much for creators.
Timestamps and Topics
- 00:00
Capital Creative Showcase recap and event overview
- 01:09
Interview: Kim on Ghost Hunter
Simulator and player choice
- 15:17
Interview: Sarah on Wizard
Cleaning Simulator and small-team indie development
- 24:59
Interview: Keoni on Seize
Gilded Treasures, card balance, and community building
- 41:37
Interview: Mike on Legends of
the Arena and building a Smash-inspired tabletop game
- 52:30 Final thoughts on CCS, playtesting, and
Sacramento’s creator community
Key
Takeaways
-
Capital Creative Showcase gave local video game and tabletop
developers a space to show their work, gather feedback, and connect
directly with players.
-
Ghost Hunter Simulator
stands out by letting players decide whether ghosts are real,
changing how they interpret evidence and approach the game.
-
Wizard Cleaning
Simulator started from a game jam idea and grew into a cozy
magical cleaning game built by a small art-focused team.
-
Seize Gilded Treasures
blends trading card game mechanics with board movement, creating a
strategy layer where positioning matters as much as card text.
-
Legends of the Arena
aims to capture the feel of a fast, competitive fighting game in a
tabletop format built around reads, anticipation, and quick
matches.
-
Across all four interviews, playtesting comes through as one of the
biggest tools for improving balance, clarity, pacing, and player
experience.
Memorable Quotes
- “If we wanted this game to
exist, it had to be us.”
- “Indie games get to be so
much more experimental.”
- “We joke that the three of us
make one junior programmer.”
- “The difference between this
and a lot of other trading card games was the tabletop and the fact
that we’re able to move.”
- “We lean really heavily into
the fighting game idea of reading and anticipation.”
Call
to Action
Subscribe to Geek Freaks
wherever you listen to podcasts, leave a review, and share this
episode with a friend who loves indie games, tabletop games, or
behind-the-scenes creator stories. Share your thoughts on social
media using #GeekFreaksPodcast.
Links and Resources
GeekFreaksPodcast.com is the
source of all news discussed on Geek Freaks.
Featured in this episode:
Ghost Hunter
Simulator, Wizard Cleaning Simulator, Seize Gilded Treasures, and Legends of the
Arena.
Follow Us
Twitter: @geekfreakspod
Instagram: @geekfreakspodcast
Threads: @geekfreakspodcast
Facebook: The Geek Freaks
Podcast
Patreon:
Geek Freaks Podcast
Listener Questions
Send in your questions,
reactions, or future topic ideas for Geek Freaks. We want to hear
what indie games, tabletop games, local creators, and conventions
you think we should cover next.
Geek Freaks, Capital Creative
Showcase, Sacramento games, indie games, tabletop games, board
games, video game developers, game design, Ghost Hunter Simulator,
Wizard Cleaning Simulator, Seize Gilded Treasures, Legends of the
Arena, geek culture, gaming podcast, creator interviews, Sacramento
creators